Gra w życie

About the game

A board of cells, each alive or dead. Every generation each cell looks at its 8 neighbours: a dead cell comes alive with exactly 3 live neighbours, a live cell survives with 2 or 3, and in every other case it dies of loneliness or overcrowding. The mathematician John Conway invented the game in 1970. These two rules give rise to a whole zoo of patterns and even working computers - the game is Turing complete.

Patterns

Spaceships rebuild their shape a few cells further after some generations, so they travel across the board. Speed is measured in c - one cell per generation, the "speed of light" of the game. The glider moves diagonally at c/4.

Rule

B (born) - how many live neighbours make a dead cell come alive, S (survive) - how many keep a live cell alive. The Game of Life is B3/S23. Adding /C3 introduces fading states: a dying cell "rests" for a few generations (Generations rules).

Simulation
Rate (gen/s)
Soup density
Board
Look
Colours
Trails
RLE import / export

RLE is the text format used by Golly and LifeWiki. Paste one here (or a .cells file with dots and O) and place it with the stamp.

Click / drag - draw · right button - pan · wheel - zoom · space - start / pause · N - step · R - restart · F - whole board · G - grid · H - panel

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